Best View is about the most useful capability ever! It works great with objects with an aspect ratio very similar to your screen, but it's not as good with wider objects such as a cardwall.
You can see what I mean in the following video:
So scratching an itch, I've been working on a patch to add functionality to the capability so that you can focus on certain parts of the object. The key modifiers I'm proposing are:
Mouse wheel = zoom in and out
alt + Mouse wheel = move left and right
alt + crtl + Mouse wheel = move up and down
UPDATE
The keys to be used now are:
Mouse wheel = zoom in and out
ctrl + Mouse wheel = move left and right
ctrl + shift + Mouse wheel = move up and down
The mouse wheel effect also works with trackpads and Mac mouse devices by just sliding a finger as if you had a real wheel.
The patch has not been reviewed yet but if you want to give it a go, I have sent it to the mailing list, and I would appreciate any testing and feedback. Just take into account that it might be rejected.
Thursday, January 19, 2012
Wednesday, January 11, 2012
New Year, New Wonderland Project
Another year begins and so does another Wonderland Wednesday Project. This time we have decided to improve the telepointer module that is already part of the wonderland-modules project.
The current telepointer has a bit of a weird shape and it's a 3D object. I personally cannot think of the benefits of a 3D pointer as compared to a 2D one… sounds the same to me!
The user name renders on top of the pointer in billboard mode, and that makes parts of the word disappear depending on the surface that the pointer is held against. So the first 2 tasks we will go for first are to change the appearance to a more regular 2D shape, and more importantly, to make it work when you take control of a 2D app.
This module is a good example of a Wonderland Component or Capability. In this case, instead of being available to attach to any object in world, it is programmatically attached to all avatars through a server plugin. A nice example if you want to see how to do such a thing.
We will be working on this again on Wednesday the 18th of January so feel free to pop along to the community server at 1p.m. EST or 6p.m. here in Dublin.
Labels:
3D,
development,
java,
open source,
programming,
social learning,
virtual worlds
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